The following information should be of some use if you are editing the NBA Live 2005 players.dbf files using DB Commander or another DBF editor.
| DELETED:
| Original players all have FALSE for this field
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| NAME:
| Player's surname
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| FNAME:
| Player's firstname
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| NICKNAMEID:
| Player's nickname ID. Corresponds to values in nicknames.dbf
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| PLAYERID:
| Player's ID number in the database. DO NOT CHANGE
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| NUMBER:
| Player's jersey number
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| POSITION:
| Player's primary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
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| POSITION2:
| Player's secondary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
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| YEARSEXP:
| How many seasons played in the NBA
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| SCHOOLNUM:
| Player's college. Corresponds to numbers in schools.dbf
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| HAND:
| 0: Right Handed
1: Left Handed
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| SHOELIMIT:
| Whether a player is limited to a specific brand of shoe. (Thanks to chipper for this information!)
1: Nike/Jordan Brand
2: Adidas
3: Reebok
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| ORIGHSHOE:
| Player's home shoe.
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| ORIGASHOE:
| Player's away shoe.
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| OVERALLRTG:
| Overall rating - calculated by the game
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| PLAYRVALUE:
| Calculated by the game - no need to edit
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All player ability ratings are based on the following system in the DBF:
0=0
1=1
50=50
90=90
etc unless otherwise noted.
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| FGPBASE:
| Field Goal/Jump Shooting Rating
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| THREEPTBAS:
| Three Point Shooting Rating
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| FTPBASE:
| Free Throw Rating
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| DNKABILITY:
| Dunking Rating - controls how often a player can make difficult dunks
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| STLABILITY:
| Stealing Rating
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| BLKABILITY:
| Blocking Rating
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| OREABILITY:
| Offensive rebounding rating
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| DREABILITY:
| Defensive rebounding rating
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| BALABILITY:
| Ball handling (passing) ability
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| OFFABILITY:
| Offensive Awareness
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| DEFABILITY:
| Defensive Awareness
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| SPEED:
| Speed rating
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| QUICK:
| Quickness rating
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| JUMP:
| Jumping rating
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| DRIBBLE:
| Dribbling rating
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| DSTRENGTH:
| Strength rating
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| DHARDY:
| Hardiness rating - controls injuries in simulated play
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| DSHOOTRANG:
| Shooting Range (8-25 feet)
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| FATIGUE:
| Fatigue (Endurance) Rating
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| INSIDESC:
| Inside Scoring Rating
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| THREEPTATT:
| The percentage of a player's field goal attempts that will be three pointers.
eg. 17 = 17% of all field goal attempts will be from downtown.
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| PRIMACY:
| Primacy Rating - how often the CPU will use player to score
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| SCOREAREA:
| Player's offensive style - Refer to Chart
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| FACIALCTRL:
| Facial Expression
0: Laid Back
1: Balanced
2: Hyped
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| FTRITUAL:
| Free Throw Ritual. Most players set to 0. Determines how far back a player stands at the free throw line.
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| AUDIONICK:
| Nickname used by the announcers - attribute for created players
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| CELEBPACK:
| Celebration pack - controls player reactions after dunks (?)
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| THREEPTSTY:
| Player's jumpshot style - used in the Three Point Shootout
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| ORIGTEAM:
| Player's original team - Refer to Chart
Player's original team (in the default rosters)
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| TEAM:
| Player's current team - Refer to Chart
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| ROSTERPOS:
| Roster position
0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster
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| BIRTHDATE:
| Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
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| BTOWNID:
| Corresponds to values in birthtown.dbf
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| DPLACE:
| Player's draft position (if not drafted, -1)
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| DROUND:
| Player's draft round (if not drafted, -1)
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| DOVERALL:
| Player's draft position (if not drafted, -1)
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| DRAFTYEAR:
| Year player was drafted in yyyy format (eg 2000)
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| DRAFTEDBY:
| Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
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| SCRATCH1
| ?
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| SCRATCH2
| ?
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| SCRATCH3
| ?
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| DUNKPACK:
| Dunk Package - controls the dunks a player can perform - Refer to Chart
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| DESTINY:
| Player's destiny and development potential. Determines a player's chances of improving/declining.
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| INJURYID:
| Corresponds to a number in injury.dbf. 0 by default (uninjured)
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| INJURYDATE:
| Date injury occured, assigned by game in Season/Dynasty Mode
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| RECOVRDATE:
| Date player will recover by, assigned by game in Season/Dynasty Mode
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| ISPLAYABLE:
| Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable.
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| ISCREATED:
| Player is created (TRUE/FALSE)
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| FACEPATCH:
| Player uses a face patch (TRUE/FALSE)
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| ISGENERATE:
| Player was generated in Franchise Mode (TRUE/FALSE)
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| ISHISTORIC:
| Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft.
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| TRADEABLE:
| Determines whether a player can be traded or not. A value of 0 allows players to be traded.
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| PLAYERPKG:
| Cyberface ID. First two letters of first name, first five letters of surname (eg ALHENDE)
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Note:
- When player has a surname with less than 5 letters, an underscore is used (eg BOSURA_)
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| INSEASON:
| Player is in regular season (TRUE/FALSE)
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| INPLAYOFF:
| Player is in the playoffs (TRUE/FALSE)
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| ROOKIEPKG:
| Generated rookie rating - development potential
0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited
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| ROOKVALUE:
| ? - used for generated rookies
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| ROOKIERANK:
| Projected draft position - used for generated rookies
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| ROOKIERANK2:
| Projected draft position - used for generated rookies
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| GRADCLASS:
| Graduation class for generated rookies
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| CASH_YEAR:
| Player's salary for the current year. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
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| CASH_TOTAL:
| Cash required to sign player. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
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| CASH_RAISE:
| Player's annual raise - used for contracts that are not divided evenly over the number of years. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
121 = $121000
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| YEARS_LONG:
| The length of the player's contract
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| YEARS_LEFT:
| Number of years left on the player's contract
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| CASH_TEAM:
| Team whose cap player's salary counts against - Refer to Chart
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| PREF_LEN:
| Number of years player would like to sign for
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| MIN_TARGET:
| Salary player would prefer to receive
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| LOWBALLED:
| Unsure of values, but seems to be related to giving players lower offers than they are demanding
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| ISMINIMUM:
| Player is signed to a minimum deal
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Note: If a player is released his deal continues to count against the cap of the team that released him until his deal expires or another team signs him. If he has a deal worth 60000 and he is released then signed for the minimum 30000, the team that released him will still owe him 30000, hence 30000 of his salary will still count against their cap. This is where the SALARY2, SALARYTM2 attributes are used.
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| WEEKLYMVP:
| Related to Player of the Week (not used)
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| MONTHLYMVP:
| Related to Player of the Month
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| WEEKGAMES:
| ?
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| MONTHGAMES:
| ?
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| RAWOFFVAL:
| Raw Offensive Value
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| RAWDEFVAL:
| Raw Defensive Value
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| OFFVALUE:
| Offensive Value
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| DEFVALUE:
| Defensive Value
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| SFGATT:
| How many field goals a player attempted last season
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| SFGMAD:
| How many field goals a player made last season
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| STHREEATT:
| How many three pointers a player attempted last season
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| STHREEMAD:
| How many three pointers a player made last season
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| SFTATT:
| How many free throws a player attempted last season
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| SFTMAD:
| How many free throws a player made last season
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| SBLOCKS:
| How many blocks a player had last season
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| SOFFREB:
| How many offensive rebounds a player had last season
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| SASSISTS:
| How many assists a player had last season
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| SPERFOUL:
| How many personal fouls a player had last season
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| SSTEALS:
| How many steals a player had last season
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| SDEFREB:
| How many defensive rebounds a player had last season
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| STURNOVER:
| How many turnovers a player had last season
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| SMINUTES:
| How many minutes a player registered last season
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| SGAMES:
| How many games a player played last season
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| SGSTART:
| How many games a player started last season
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| SEJECT:
| How many ejections a player registered last season
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| CSFGATT:
| How many field goals a player has attempted in the current season
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| CSFGMAD:
| How many field goals a player has made in the current season
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| CSTHREEATT:
| How many three pointers a player has attempted in the current season
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| CSTHREEMAD:
| How many three pointers a player has made in the current season
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| CSFTATT:
| How many free throws a player has attempted in the current season
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| CSFTMAD:
| How many free throws a player has made in the current season
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| CSBLOCKS:
| How many blocks a player has in the current season
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| CSOFFREB:
| How many offensive rebounds a player has in the current season
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| CSASSISTS:
| How many assists a player has in the current season
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| CSPERFOUL:
| How many personal fouls a player has in the current season
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| CSSTEALS:
| How many steals a player has in the current season
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| CSDEFREB:
| How many defensive rebounds a player has in the current season
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| CSTURNOVER:
| How many turnovers a player has in the current season
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| CSMINUTES:
| How many minutes a player has registered in the current season
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| CSGAMES:
| How many games a player has played in the current season
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| CSGSTART:
| How many games a player has started in the current season
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| CSEJECT:
| How many ejections a player has registered in the current season
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| PFGATT:
| How many field goals a player attempted last playoffs
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| PFGMAD:
| How many field goals a player made last playoffs
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| PTHREEATT:
| How many three pointers a player attempted last playoffs
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| PTHREEMAD:
| How many three pointers a player made last playoffs
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| PFTATT:
| How many free throws a player attempted last playoffs
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| PFTMAD:
| How many free throws a player made last playoffs
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| PBLOCKS:
| How many blocks a player had last playoffs
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| POFFREB:
| How many offensive rebounds a player had last playoffs
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| PASSISTS:
| How many assists a player had last playoffs
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| PPERFOUL:
| How many personal fouls a player had last playoffs
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| PSTEALS:
| How many steals a player had last playoffs
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| PDEFREB:
| How many defensive rebounds a player had last playoffs
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| PTURNOVER:
| How many turnovers a player had last playoffs
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| PMINUTES:
| How many minutes a player registered last playoffs
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| PGAMES:
| How many games a player played last playoffs
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| PGSTART:
| How many games a player started last playoffs
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| PEJECT:
| How many ejections a player registered last playoffs
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| CPFGATT:
| How many field goals a player has attempted in the current playoffs
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| CPFGMAD:
| How many field goals a player has made in the current playoffs
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| CPTHREEATT:
| How many three pointers a player has attempted in the current playoffs
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| CPTHREEMAD:
| How many three pointers a player has made in the current playoffs
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| CPFTATT:
| How many free throws a player has attempted in the current playoffs
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| CPFTMAD:
| How many free throws a player has made in the current playoffs
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| CPBLOCKS:
| How many blocks a player has in the current playoffs
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| CPOFFREB:
| How many offensive rebounds a player has in the current playoffs
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| CPASSISTS:
| How many assists a player has in the current playoffs
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| CPPERFOUL:
| How many personal fouls a player has in the current playoffs
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| CPSTEALS:
| How many steals a player has in the current playoffs
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| CPDEFREB:
| How many defensive rebounds a player has in the current playoffs
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| CPTURNOVER:
| How many turnovers a player has in the current playoffs
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| CPMINUTES:
| How many minutes a player has registered in the current playoffs
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| CPGAMES:
| How many games a player has played in the current playoffs
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| CPGSTART:
| How many games a player has started in the current playoffs
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| CPEJECT:
| How many ejections a player has registered in the current playoffs
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