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Players.dbf Editing Guide

The following information should be of some use if you are editing the NBA Live 2005 players.dbf files using DB Commander or another DBF editor.

DELETED: Original players all have FALSE for this field
NAME: Player's surname
FNAME: Player's firstname
NICKNAMEID: Player's nickname ID. Corresponds to values in nicknames.dbf
PLAYERID: Player's ID number in the database. DO NOT CHANGE
NUMBER: Player's jersey number
POSITION: Player's primary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
POSITION2: Player's secondary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
YEARSEXP: How many seasons played in the NBA
SCHOOLNUM: Player's college. Corresponds to numbers in schools.dbf
HAND: 0: Right Handed
1: Left Handed
SHOELIMIT: Whether a player is limited to a specific brand of shoe. (Thanks to chipper for this information!)
1: Nike/Jordan Brand
2: Adidas
3: Reebok
ORIGHSHOE: Player's home shoe.
ORIGASHOE: Player's away shoe.
OVERALLRTG: Overall rating - calculated by the game
PLAYRVALUE: Calculated by the game - no need to edit


All player ability ratings are based on the following system in the DBF:
0=0
1=1
50=50
90=90
etc unless otherwise noted.


FGPBASE: Field Goal/Jump Shooting Rating
THREEPTBAS: Three Point Shooting Rating
FTPBASE: Free Throw Rating
DNKABILITY: Dunking Rating - controls how often a player can make difficult dunks
STLABILITY: Stealing Rating
BLKABILITY: Blocking Rating
OREABILITY: Offensive rebounding rating
DREABILITY: Defensive rebounding rating
BALABILITY: Ball handling (passing) ability
OFFABILITY: Offensive Awareness
DEFABILITY: Defensive Awareness
SPEED: Speed rating
QUICK: Quickness rating
JUMP: Jumping rating
DRIBBLE: Dribbling rating
DSTRENGTH: Strength rating
DHARDY: Hardiness rating - controls injuries in simulated play
DSHOOTRANG: Shooting Range (8-25 feet)
FATIGUE: Fatigue (Endurance) Rating
INSIDESC: Inside Scoring Rating
THREEPTATT: The percentage of a player's field goal attempts that will be three pointers.
eg. 17 = 17% of all field goal attempts will be from downtown.
PRIMACY: Primacy Rating - how often the CPU will use player to score
SCOREAREA: Player's offensive style - Refer to Chart
FACIALCTRL: Facial Expression
0: Laid Back
1: Balanced
2: Hyped
FTRITUAL: Free Throw Ritual. Most players set to 0. Determines how far back a player stands at the free throw line.
AUDIONICK: Nickname used by the announcers - attribute for created players
CELEBPACK: Celebration pack - controls player reactions after dunks (?)
THREEPTSTY: Player's jumpshot style - used in the Three Point Shootout
ORIGTEAM: Player's original team - Refer to Chart
Player's original team (in the default rosters)
TEAM: Player's current team - Refer to Chart
ROSTERPOS: Roster position
0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster
BIRTHDATE: Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
BTOWNID: Corresponds to values in birthtown.dbf
DPLACE: Player's draft position (if not drafted, -1)
DROUND: Player's draft round (if not drafted, -1)
DOVERALL: Player's draft position (if not drafted, -1)
DRAFTYEAR: Year player was drafted in yyyy format (eg 2000)
DRAFTEDBY: Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
SCRATCH1 ?
SCRATCH2 ?
SCRATCH3 ?
DUNKPACK: Dunk Package - controls the dunks a player can perform - Refer to Chart
DESTINY: Player's destiny and development potential. Determines a player's chances of improving/declining.
INJURYID: Corresponds to a number in injury.dbf. 0 by default (uninjured)
INJURYDATE: Date injury occured, assigned by game in Season/Dynasty Mode
RECOVRDATE: Date player will recover by, assigned by game in Season/Dynasty Mode
ISPLAYABLE: Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable.
ISCREATED: Player is created (TRUE/FALSE)
FACEPATCH: Player uses a face patch (TRUE/FALSE)
ISGENERATE: Player was generated in Franchise Mode (TRUE/FALSE)
ISHISTORIC: Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft.
TRADEABLE: Determines whether a player can be traded or not. A value of 0 allows players to be traded.
PLAYERPKG: Cyberface ID. First two letters of first name, first five letters of surname (eg ALHENDE)


Note:
  • When player has a surname with less than 5 letters, an underscore is used (eg BOSURA_)
INSEASON: Player is in regular season (TRUE/FALSE)
INPLAYOFF: Player is in the playoffs (TRUE/FALSE)
ROOKIEPKG: Generated rookie rating - development potential
0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited
ROOKVALUE: ? - used for generated rookies
ROOKIERANK: Projected draft position - used for generated rookies
ROOKIERANK2: Projected draft position - used for generated rookies
GRADCLASS: Graduation class for generated rookies
CASH_YEAR: Player's salary for the current year. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
CASH_TOTAL: Cash required to sign player. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
CASH_RAISE: Player's annual raise - used for contracts that are not divided evenly over the number of years. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
121 = $121000
YEARS_LONG: The length of the player's contract
YEARS_LEFT: Number of years left on the player's contract
CASH_TEAM: Team whose cap player's salary counts against - Refer to Chart
PREF_LEN: Number of years player would like to sign for
MIN_TARGET: Salary player would prefer to receive
LOWBALLED: Unsure of values, but seems to be related to giving players lower offers than they are demanding
ISMINIMUM: Player is signed to a minimum deal


Note: If a player is released his deal continues to count against the cap of the team that released him until his deal expires or another team signs him. If he has a deal worth 60000 and he is released then signed for the minimum 30000, the team that released him will still owe him 30000, hence 30000 of his salary will still count against their cap. This is where the SALARY2, SALARYTM2 attributes are used.

WEEKLYMVP: Related to Player of the Week (not used)
MONTHLYMVP: Related to Player of the Month
WEEKGAMES: ?
MONTHGAMES: ?
RAWOFFVAL: Raw Offensive Value
RAWDEFVAL: Raw Defensive Value
OFFVALUE: Offensive Value
DEFVALUE: Defensive Value
SFGATT: How many field goals a player attempted last season
SFGMAD: How many field goals a player made last season
STHREEATT: How many three pointers a player attempted last season
STHREEMAD: How many three pointers a player made last season
SFTATT: How many free throws a player attempted last season
SFTMAD: How many free throws a player made last season
SBLOCKS: How many blocks a player had last season
SOFFREB: How many offensive rebounds a player had last season
SASSISTS: How many assists a player had last season
SPERFOUL: How many personal fouls a player had last season
SSTEALS: How many steals a player had last season
SDEFREB: How many defensive rebounds a player had last season
STURNOVER: How many turnovers a player had last season
SMINUTES: How many minutes a player registered last season
SGAMES: How many games a player played last season
SGSTART: How many games a player started last season
SEJECT: How many ejections a player registered last season
CSFGATT: How many field goals a player has attempted in the current season
CSFGMAD: How many field goals a player has made in the current season
CSTHREEATT: How many three pointers a player has attempted in the current season
CSTHREEMAD: How many three pointers a player has made in the current season
CSFTATT: How many free throws a player has attempted in the current season
CSFTMAD: How many free throws a player has made in the current season
CSBLOCKS: How many blocks a player has in the current season
CSOFFREB: How many offensive rebounds a player has in the current season
CSASSISTS: How many assists a player has in the current season
CSPERFOUL: How many personal fouls a player has in the current season
CSSTEALS: How many steals a player has in the current season
CSDEFREB: How many defensive rebounds a player has in the current season
CSTURNOVER: How many turnovers a player has in the current season
CSMINUTES: How many minutes a player has registered in the current season
CSGAMES: How many games a player has played in the current season
CSGSTART: How many games a player has started in the current season
CSEJECT: How many ejections a player has registered in the current season
PFGATT: How many field goals a player attempted last playoffs
PFGMAD: How many field goals a player made last playoffs
PTHREEATT: How many three pointers a player attempted last playoffs
PTHREEMAD: How many three pointers a player made last playoffs
PFTATT: How many free throws a player attempted last playoffs
PFTMAD: How many free throws a player made last playoffs
PBLOCKS: How many blocks a player had last playoffs
POFFREB: How many offensive rebounds a player had last playoffs
PASSISTS: How many assists a player had last playoffs
PPERFOUL: How many personal fouls a player had last playoffs
PSTEALS: How many steals a player had last playoffs
PDEFREB: How many defensive rebounds a player had last playoffs
PTURNOVER: How many turnovers a player had last playoffs
PMINUTES: How many minutes a player registered last playoffs
PGAMES: How many games a player played last playoffs
PGSTART: How many games a player started last playoffs
PEJECT: How many ejections a player registered last playoffs
CPFGATT: How many field goals a player has attempted in the current playoffs
CPFGMAD: How many field goals a player has made in the current playoffs
CPTHREEATT: How many three pointers a player has attempted in the current playoffs
CPTHREEMAD: How many three pointers a player has made in the current playoffs
CPFTATT: How many free throws a player has attempted in the current playoffs
CPFTMAD: How many free throws a player has made in the current playoffs
CPBLOCKS: How many blocks a player has in the current playoffs
CPOFFREB: How many offensive rebounds a player has in the current playoffs
CPASSISTS: How many assists a player has in the current playoffs
CPPERFOUL: How many personal fouls a player has in the current playoffs
CPSTEALS: How many steals a player has in the current playoffs
CPDEFREB: How many defensive rebounds a player has in the current playoffs
CPTURNOVER: How many turnovers a player has in the current playoffs
CPMINUTES: How many minutes a player has registered in the current playoffs
CPGAMES: How many games a player has played in the current playoffs
CPGSTART: How many games a player has started in the current playoffs
CPEJECT: How many ejections a player has registered in the current playoffs




















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